Perancangan buku ilustrasi cerita anak si kera dan si bangau untuk perkembangan imajinasi pada anak
Penerbit : FSRD - Usakti
Kota Terbit : Jakarta
Tahun Terbit : 2026
Pembimbing 1 : D Adikara Rachman
Pembimbing 2 : Yosua Reydo Respati
Subyek : Illustrated children's books -- Design
Kata Kunci : interactive illustrated book, children’s story, children’s imagination, lift-the-flap, character
Status Posting : Published
Status : Lengkap
| No. | Nama File | Hal. | Link |
|---|---|---|---|
| 1. | 2026_SK_SDK_091302200003_Halaman-Judul.pdf |
|
|
| 2. | 2026_SK_SDK_091302200003_Surat-Pernyataan-Revisi-Terakhir.pdf | 1 | |
| 3. | 2026_SK_SDK_091302200003_Surat-Hasil-Similaritas.pdf | 1 | |
| 4. | 2026_SK_SDK_091302200003_Halaman-Pernyataan-Persetujuan-Publikasi-Tugas-Akhir-untuk-Kepentingan-Akademis.pdf | 1 | |
| 5. | 2026_SK_SDK_091302200003_Lembar-Pengesahan.pdf | 1 | |
| 6. | 2026_SK_SDK_091302200003_Pernyataan-Orisinalitas.pdf | 1 | |
| 7. | 2026_SK_SDK_091302200003_Formulir-Persetujuan-Publikasi-Karya-Ilmiah.pdf | 1 | |
| 8. | 2026_SK_SDK_091302200003_Bab-1.pdf | ||
| 9. | 2026_SK_SDK_091302200003_Bab-2.pdf |
|
|
| 10. | 2026_SK_SDK_091302200003_Bab-3.pdf |
|
|
| 11. | 2026_SK_SDK_091302200003_Bab-4.pdf |
|
|
| 12. | 2026_SK_SDK_091302200003_Bab-5.pdf |
|
|
| 13. | 2026_SK_SDK_091302200003_Bab-6.pdf | ||
| 14. | 2026_SK_SDK_091302200003_Daftar-Pustaka.pdf | ||
| 15. | 2026_SK_SDK_091302200003_Lampiran.pdf |
|
C Cerita anak memiliki peran penting dalam mendukung perkembangan imajinasi, kognitif, bahasa, dan emosional anak. namun, penyajian cerita yang kurang menarik secara visual dapat membuat anak kesulitan memahami karakter, suasana, serta alur cerita. perancangan ini bertujuan menghasilkan buku ilustrasi interaktif “dunia kikoâ€, yang mengadaptasi cerita “si kera dan si bangau†dongeng asal sulawesi utara sebagai media edukatif bagi anak usia 3–5 tahun. metode penelitian yang digunakan adalah metode kualitatif deskriptif dengan pengumpulan data melalui studi literatur dan studi komparatif. data dianalisis menggunakan metode swot, sedangkan proses perancangan menggunakan pendekatan design thinking yang meliputi tahap empathize, define, ideate, prototype, dan test. hasil perancangan berupa buku berbentuk board book berukuran 20 × 20 cm dengan penerapan teknik interaktif lift-the-flap. ilustrasi menggunakan gaya kartun dengan bentuk karakter yang sederhana dan ekspresif, tekstur menyerupai krayon, warna yang beragam dan kontras secara terkontrol, serta layout yang dinamis. variasi point of view, kesinambungan antarilustrasi, perpindahan adegan, dan perubahan waktu diterapkan untuk memperjelas alur cerita. perancangan juga didukung oleh media promosi digital dan cetak untuk memperluas pengenalan buku. melalui keterpaduan narasi, ilustrasi, dan unsur interaktif, buku ini diharapkan dapat menciptakan pengalaman membaca yang menarik serta mendukung perkembangan imajinasi anak.
C Children’s stories play an important role in supporting children’s imaginative, cognitive, linguistic, and emotional development. however, stories that are presented without engaging visual elements may make it difficult for children to understand the characters, settings, and sequence of events. this design project aims to produce an interactive illustrated storybook entitled “dunia kiko,†adapted from the story “the monkey and the heron,†as an educational medium for children aged 3–5 years. the study applies a descriptive qualitative method, with data collected through literature studies and comparative studies. the data were analyzed using the swot method, while the design process employed the design thinking approach, consisting of the empathize, define, ideate, prototype, and test stages. the final outcome is a 20 × 20 cm board book featuring a lift-the-flap interactive mechanism. the illustrations adopt a cartoon style with simple and expressive characters, crayon-like textures, varied yet controlled contrasting colors, and dynamic layouts. variations in point of view, visual continuity, scene transitions, and changes in time are applied to clarify the storyline. digital and printed promotional media are also designed to introduce the book to a wider audience. through the integration of narrative, illustration, and interactive elements, this book is expected to provide an engaging reading experience and support the development of children’s imagination.