Perancangan buku interaktif penerimaan citra tubuh melalui pendekatan keberfungsian tubuh bagi generasi muda
Penerbit : FSRD - Usakti
Kota Terbit : Jakarta
Tahun Terbit : 2026
Pembimbing 1 : Virginia S Setiadi
Pembimbing 2 : Heryani Wahyuningrum
Kata Kunci : body image, body positivity, body functionality, interactive educational book, Design Thinking
Status Posting : Published
Status : Lengkap
| No. | Nama File | Hal. | Link |
|---|---|---|---|
| 1. | 2026_SK_SDK_091302200012_Halaman-Judul.pdf | 13 |
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| 2. | 2026_SK_SDK_091302200012_Surat-Pernyataan-Revisi-Terakhir.pdf | 1 | |
| 3. | 2026_SK_SDK_091302200012_Surat-Hasil-Similaritas.pdf | 1 | |
| 4. | 2026_SK_SDK_091302200012_Halaman-Pernyataan-Persetujuan-Publikasi-Tugas-Akhir-untuk-Kepentingan-Akademis.pdf | 1 | |
| 5. | 2026_SK_SDK_091302200012_Lembar-Pengesahan.pdf | 1 | |
| 6. | 2026_SK_SDK_091302200012_Pernyataan-Orisinalitas.pdf | 1 | |
| 7. | 2026_SK_SDK_091302200012_Formulir-Persetujuan-Publikasi-Karya-Ilmiah.pdf | 1 | |
| 8. | 2026_SK_SDK_091302200012_Bab-1.pdf | 8 | |
| 9. | 2026_SK_SDK_091302200012_Bab-2.pdf | 28 |
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| 10. | 2026_SK_SDK_091302200012_Bab-3.pdf | 5 |
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| 11. | 2026_SK_SDK_091302200012_Bab-4.pdf | 51 |
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| 12. | 2026_SK_SDK_091302200012_Bab-5.pdf | 49 |
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| 13. | 2026_SK_SDK_091302200012_Bab-6.pdf | 3 | |
| 14. | 2026_SK_SDK_091302200012_Daftar-Pustaka.pdf | 7 | |
| 15. | 2026_SK_SDK_091302200012_Lampiran.pdf | 7 |
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C Citra tubuh merupakan salah satu isu yang banyak dialami generasi mudaakibat paparan standar penampilan yang tidak realistis, pengaruh media sosial, sertakecenderungan membandingkan diri. di sisi lain, konsep body positivity masihsering disalahartikan sebagai penerimaan diri tanpa diiringi pemahaman mengenaipentingnya merawat dan menghargai tubuh secara menyeluruh. permasalahantersebut mendorong perancangan buku edukasi interaktif ragawi sebagai mediakampanye yang memperkenalkan pendekatan body functionality, yaitu caramemandang tubuh berdasarkan fungsi, kemampuan, dan pengalaman yangdiberikannya, bukan semata-mata dari penampilan fisik. perancangan ini bertujuanmembantu generasi muda membangun hubungan yang lebih sehat dengan tubuhmelalui media yang edukatif, reflektif, dan interaktif. metode yang digunakanadalah design thinking yang meliputi tahap empathize, define, ideate, prototype,dan test, dengan pengumpulan data melalui studi pustaka, wawancara, kuesioner,observasi, dan analisis komparatif. hasil perancangan berupa buku edukasiinteraktif ragawi yang menyajikan materi edukatif, refleksi, journaling, danaktivitas interaktif dalam empat fase, yaitu kenali, pahami, rasakan, dan lakukan.perancangan ini juga didukung oleh identitas visual yang konsisten serta mediapromosi berupa instagram, book launching, dan merchandise sebagai bagian daristrategi kampanye. dengan demikian, ragawi diharapkan menjadi media edukasidan kampanye yang mampu mendorong generasi muda membangun hubunganyang lebih sehat, inklusif, dan penuh penghargaan terhadap tubuh melaluipendekatan body functionality.
B Body image has become a significant issue among young adults due tounrealistic beauty standards, the influence of social media, and the tendency tocompare themselves with others. at the same time, the concept of body positivity isoften misunderstood as self-acceptance without an adequate understanding of theimportance of caring for and appreciating the body as a whole. this issue inspiredthe design of ragawi, an interactive educational book developed as a campaignmedium introducing the concept of body functionality, which encouragesindividuals to value their bodies based on their functions, capabilities, and livedexperiences rather than physical appearance alone. this project aims to help youngadults develop a healthier relationship with their bodies through an educational,reflective, and interactive medium. the project employed the design thinkingmethod, consisting of the stages of empathize, define, ideate, prototype, and test.data were collected through literature review, interviews, questionnaires,observations, and comparative analysis. the final outcome is ragawi, aninteractive educational book that integrates educational content, self-reflection,journaling, and interactive activities into four phases: recognize, understand,feel, and act. the design is supported by a consistent visual identity andpromotional media, including instagram, a book launch event, and merchandise aspart of the campaign strategy. therefore, ragawi is expected to serve as aneducational and campaign medium that encourages young adults to build ahealthier, more inclusive, and appreciative relationship with their bodies throughthe body functionality approach.