Inovasi sarana rekreasi bagi dewasa awal melalui transformasi permainan tradisional indonesia
Penerbit : FSRD - Usakti
Kota Terbit : Jakarta
Tahun Terbit : 2026
Pembimbing 1 : Rully Ario D. Soeriaatmadja
Pembimbing 2 : Woro Asty Werdina
Kata Kunci : Young adults, Social Interaction, Recreational Facilities, Game Transformation, Public Spaces
Status Posting : Published
Status : Lengkap
| No. | Nama File | Hal. | Link |
|---|---|---|---|
| 1. | 2026_SK_SDP_091202200005_Halaman-Judul.pdf | 15 |
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| 2. | 2026_SK_SDP_091202200005_Surat-Pernyataan-Revisi-Terakhir.pdf | 1 | |
| 3. | 2026_SK_SDP_091202200005_Surat-Hasil-Similaritas.pdf | 1 | |
| 4. | 2026_SK_SDP_091202200005_Halaman-Pernyataan-Persetujuan-Publikasi-Tugas-Akhir-untuk-Kepentingan-Akademis.pdf | 1 | |
| 5. | 2026_SK_SDP_091202200005_Lembar-Pengesahan.pdf | 1 | |
| 6. | 2026_SK_SDP_091202200005_Pernyataan-Orisinalitas.pdf | 1 | |
| 7. | 2026_SK_SDP_091202200005_Formulir-Persetujuan-Publikasi-Karya-Ilmiah.pdf | 1 | |
| 8. | 2026_SK_SDP_091202200005_Bab-1.pdf | 15 | |
| 9. | 2026_SK_SDP_091202200005_Bab-2.pdf | 27 |
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| 10. | 2026_SK_SDP_091202200005_Bab-3.pdf | 29 |
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| 11. | 2026_SK_SDP_091202200005_Bab-4.pdf | 7 |
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| 12. | 2026_SK_SDP_091202200005_Bab-5.pdf | 28 |
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| 13. | 2026_SK_SDP_091202200005_Bab-6.pdf | 2 | |
| 14. | 2026_SK_SDP_091202200005_Daftar-Pustaka.pdf | 5 | |
| 15. | 2026_SK_SDP_091202200005_Lampiran.pdf | 16 |
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I Interaksi sosial merupakan kebutuhan penting bagi dewasa, namun semakin berkurang akibat dominasi aktivitas digital dan terbatasnya sarana rekreasi yang mendukung interaksi langsung. penelitian ini bertujuan merancang sarana rekreasi bagi dewasa awal usia 20–29 tahun melalui transformasi permainan tradisional indonesia. metode yang digunakan adalah pendekatan kualitatif melalui observasi, wawancara, dan studi literatur. hasil penelitian menunjukkan bahwa dewasa awal membutuhkan aktivitas rekreasi yang mendorong interaksi sosial dan aktivitas fisik ringan di ruang publik. berdasarkan analisis, permainan tradisional damparan dan board balance ditransformasikan menjadi sarana rekreasi sosial melalui pengembangan fungsi, pengguna, cara penggunaan, dan sistem permainan. produk dirancang dengan konsep cooperative play dan inspirasi bentuk buah manggis. hasil perancangan berupa sarana rekreasi modular yang mendukung aktivitas bermain bersama, mudah dipindahkan, serta sesuai digunakan di ruang publik seperti gelora bung karno. produk ini diharapkan dapat menjadi alternatif sarana rekreasi yang meningkatkan interaksi sosial dewasa awal sekaligus melestarikan nilai permainan tradisional.
S Social interaction is a vital need for adults, yet it is increasingly diminishing due to the dominance of digital activities and the limited availability of recreational facilities that support face-to-face interaction. this study aims to design recreational facilities for young adults aged 20–29 by adapting traditional indonesian games. the methodology employed is a qualitative approach involving observation, interviews, and a literature review. the results show that young adults need recreational activities that encourage social interaction and light physical activity in public spaces. based on the analysis, the traditional games damparan and board balance were transformed into social recreational facilities through the development of their functions, users, methods of use, and game systems. the product was designed with the concept of cooperative play and inspired by the shape of the mangosteen fruit. the design outcome is a modular recreational facility that supports collaborative play, is easily transportable, and is suitable for use in public spaces such as gelora bung karno. this product is expected to serve as an alternative recreational facility that enhances social interaction among young adults while preserving the values of traditional games.